

two different mods which both want to replace the same file rather than just add to it), the workshop doesn’t support that.įor individual mods, I really don’t foresee any issues.
It comes down to how they’re installed again anything which can be packaged up into a single folder will work great but if the mod comes in different parts or requires any manual installation (which, to be fair, shouldn’t actually be required… it does sometimes need to happen if you want to run two “advanced” mods at the same time though, e.g.

mods which remove or replace chunks of the game (for example, we might see a “no conversations” mo, or one which completely overwrites the Ascendancy jobs tree with a new one) and such mods don’t always work so well on the Workshop. However, the potential exists for much more dramatic changes – e.g. smods would work brilliantly on the Workshop, and those are the vast majority of mods being released anyway. Where I do see potential issues, though, is in the nature of the Stonehearth mods themselves. I’ve seen many games with a large pre-steam community make use of the Workshop without it fracturing their player base or mod community so in that regard I don’t see a downside in including workshop support. The Steam workshop is, generally speaking, a great infrastructure for mod hosting.
